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TILESETS
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It looks like you're entering the tilesets folder in the graphics folder.
For reference, the folder in this mod can be found in the following directory: Super Cat Wars/data/gfx/packs/Classic/tilesets. In Super Mario War, the folder can be found in Super Mario War/gfx/packs/Classic/tilesets.

/!\ CAUTION: Z_StoryMode contains assets exclusive to SCW Story Mode, which contains SPOILERS! /!\

== To insert new custom tilesets, please take note of these information about tilesets: ==

- A tileset is a grid composed of placeable tiles in the level editor that go up to a maximum grid of 32x32 (going beyond that will prevent the rest of the tilesets from displaying in the editor). Which means for each tileset, there are 1024 unique tiles.
- Press T to open up the tilesets menu. When first loading up the editor, it will load the first tileset in the game. If you quit the tilesets menu, you can press T to open up the tileset you've previously loaded before.
- All tilesets in the editor follow alphabetical order, and can be scrolled using PgUp and PgDown (or the first nine tilesets with 1-9).

- A tileset folder is composed of the following:
-- Folder, whose name is used to name the tileset in the editor.
-- "large.png" (up to a maximum of 1024x1024 pixels) which is the 2x-sized tiles used in-game. Each tile in this sheet is 32x32.
-- "medium.png" (max. 512x512) which is the 1x-sized tiles used in map previews. Each tile in this sheet is 16x16.
-- "small.png" (max. 256x256) which is 0.5x-sized tiles used for map thumbnails. Each tile in this sheet is 8x8.
-- "tileset.tls" - this is generated by the level editor upon loading said tileset. This contains data for the tile types, which will be loaded every time the tileset is selected. Right-click to change the tiletypes (more on that in the SMWar Game Guide).

A SMWar tileset template has been included here in this folder (1x, medium) to help with adding tilesets to the mod or SMWar itself. You may edit this file in programs like Aseprite or Paint.NET (I recommend the latter as it is free-of-charge and easy to use)

/!\ CAUTION: The tileset.tls may be corrupted and cause the editor to crash if you resize the tileset grid from a smaller grid to a larger one, so you may wanna delete this file if you wish to make changes to the tileset that requires changing of the grid size. /!\

== Information about each tileset (for reference): ==

META TILESETS
/!\ It's not recommended to change these, otherwise the tiles won't display properly! /!\

- blocks - Represents special blocks. This will display if you press I to place special blocks in the level editor. They are also rendered in map previews and map thumbnails.
- tile_animation - Animated tiles, which are composed of four frames each while still following the tileset sheet limit, resulting in a limited number of animated tiles. Unfortunately, there is no way to add extra animated tilesets (for now), unless some coding black magic happens.

DEFAULT TILESETS
- BG_Objects - Contains assets pertaining to backgrounds in SCT1 and SCT2.
- Blocks - Contains colorful variants of blocks from SCT1, SCT2, and Mimelet
- Blocks_Barrels - Contains colorful variants of the chemical barrels from SCT2
- Blocks_Woodwork - Extended colorful variants of the moving blocks from Slime Pizza, w which happen to resemble wooden logs for some reason.
- Classic - Super Cat Tales version of the classic Super Mario War tileset
- Dirt - Some dirt tiles based on Mimelet's tilesets
- Drop_Wizard - A whole new tileset for assets from Drop Wizard, edited to the SCT style
- Fonts_1 - Tilesets containing text in the NayuPixel (SCT) font as well as regular white fonts from the Upheaval font (used in SCT as well)
- Fonts_2 - Tilesets containing text in the Upheaval font in various colors
- Ground - Regular SCT ground tiles, including palettes from SCT1 and SCT2, as well as custom ones
- Ground_2 - Mimelet & Mineblast ground tiles in various palettes
- Ground_3 - Swap Swap Panda tiles + some dirt tiles in various palettes
- Ground_4 - Dino Quake tiles in various palettes
- LineArt - Outlined SCT tiles in various colors, used for outline maps (ex. Digital Rainbow)
- LineArt_2 - Continuation of the outlined SCT tiles
- NPCs_Left - All placeable NPCs, including custom ones & Dadish NPCs, facing left
- NPCs_Right - All placeable NPCs, facing right
- Objects_1 - The first set of SCT assets, including signs, woodwork, grass, flowers, building blocks, and other stuff.
- Objects_2 - Second set of SCT assets featuring extra stuff + assets from Drop Wizard Tower and Slime Pizza
- Objects_3 - Focused on adding Slime Pizza background objects and walls in addition to some more missing assets from the SCT games
- Objects_4 - Tilesets from Snow Kids, Mineblast!!, and a few more extra stuff from the SCT games + some custom content!
- Objects_5 - Focused on objects from the final chapter in SCT2, this includes the Azure Lane train, Rigs on helicopter, tied-up Luna, broken wood, some extra Slime Pizza woodwork tiles, and more
- Objects_6 - Focused on extra content like fans, signs, the train in World 3, wood deco, etc.
- Objects_7 - More Slime Pizza background objects + SCT2 trucks, lava spouts, the Cat Balloon, rooftops, and cannons
- Objects_8 - Custom content from Yokai Dungeon + new assets from SCT: Magic Bridge and SCT2, especially from the ending
- Objects_9 - Mostly custom content, assets from Picnic Penguin, Roar Rampage, and some more missing assets from SCT2
- Objects_10 - Featuring assets from Swap-Swap Panda, Mimelet, and Zombie Goes Up, as well as extended pipe tiles and more blocks and stuff!
- Objects_11 - New assets from Slime Labs & Slime Laboratory 2, all restyled to the SCT style
- Objects_12 - New assets from Little Fin, missing grass from SCT1 and SCT2, as well as extra tiles from Dino Quake, fossils, and an extended Mushroom Tileset.
- Objects_EX - A tileset designed to add the remaining missing assets from the SCT games, as well as background assets for autoscroll purposes.
- Objects_EX2 - Includes more missing assets from the SCT games, as well as background objects intended for creating moving parallax backgrounds (for autoscroll)
- Pipes - Slime Pizza pipes, extended
- Pipes_2 - More Slime Pizza pipes, including clear pipes
- Pipes_3 - Zombie Goes Up pipes, including clear pipes
- Pipes_Cindy1 - CindyChan's pipes, including new colors from me.
- Pipes_Cindy2 - Part 2 of above
- Platforms - More color variations of the normal SCT platform
- RaposaTiles - Some assets from CindyChan's SCT4Jugadores, those are included by CindyChan herself. Includes tiles from Sonic the Hedgehog, Super Mario Maker, Rakugakids, Pocky & Rocky, and more!
- RaposaTiles2 - Some assets made by CindyChan with the cooperation of me, featuring the likes of Celeste, Maya the Bee (GBA), Super Mario Bros, Amiga Workbench, Kirby's Adventure, & the Mega Man series.
- Walls - Just some SCT wall backgrounds
- Walls_2 - Continuation of the wall backgrounds and background objects
- Walls_3 - Some more SCT wall backgrounds as per usual
- Woodworks_1 - Colorful versions of the wood tilesets
- Woodworks_2 - Continuation of above
- Woodworks_EX1 - Extra assets to go with the woodworks tilesets
- Woodworks_EX2 - Continuation of above + a mint green Woodworks tileset
- Woodworks_Walls - Colorful walls for use with the Woodworks Tileset
- Z_StoryMode - The last tileset, which features assets exclusive to Story Mode. Contains spoilers

THOMAS K. YOUNG ASSETS
Disclaimer: These assets are there simply for fun and to extend the players' creativity. I know that some people have boycotted the presence of the games in the SCT community, mainly Dadish, as it is seen as a SCT ripoff for obvious reasons, so please do not spread drama about it!

- Blocks_Dadish - Contains colorful variants of blocks from Dadish & Dadish 2
- Dadish - Tilesets from Dadish by Thomas K. Young.
- Dadish2_1 - Tilesets from Dadish 2 (Part 1)
- Dadish2_2 - Tilesets from Dadish 2 (Part 2)
- Ground_TY1 - Alternate colors for the Abaro Woods ground tileset from Dadish. TY is abbreviated from "Thomas Young".
- Ground_TY2 - Continuation of above + various alternate colors for the Super Fowlst 2 Island tileset.
- Ground_TY3 - Continuation of above + alternate colors for the Super Fowlst 2 City tileset.
- Ground_TY4 - Various alternate colors for the Kastelo Fortress tileset from Dadish.
- Pipes_Fowlst - Various alternate colors for the extended pipes tileset from Super Fowlst 2.
- SuperFowlst1_1 - Tilesets from Super Fowlst (Part 1). Mainly includes custom ground tiles in the SCT palette.
- SuperFowlst1_2 - Tilesets from Super Fowlst (Part 2), focusing on decoration and objects.
- SuperFowlst2_1 - Tilesets from Super Fowlst 2 (Part 1). Mainly includes ground tiles.
- SuperFowlst2_2 - Tilesets from Super Fowlst 2 (Part 2), focusing on decoration and objects.